🔗 Share this article The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical TTRPG The intense universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership was established to develop a TTRPG set within the series' post-pandemic landscape. The project was revealed, with a crowdfunding campaign scheduled to begin in the spring of 2026. "This endeavor will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, providing fans a new way to engage with The Division through deep narrative and mission-based gameplay," states an announcement. Initial offerings are set to feature a starter set, core rulebooks, a Game Master screen, figurines, and various deluxe editions. Exploring The Division's Dystopian World In this universe, a deadly virus called Green Poison was unleashed in NYC, plunging the United States into turmoil. As the crisis worsens, civil order breaks down and violent factions rise, turning the city into a battlefield. To restore order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents come in. Development on the RPG has been underway for approximately several years, and it is confirmed to be complete. The forthcoming crowdfunding effort will function as a preorder system to reach a wider market, specifically in the United States. Manufacturing is slated to begin right after the fundraiser, with shipping expected for the latter part of 2026. An Innovative Tactical System: The GRIS System A preview at the game's rules confirms it employs 10-sided dice exclusively through its proprietary GRIS system, encouraging a streamlined and strategic approach. Players use abilities to assemble a handful of dice, typically from one to five d10s. Instead of adding results together, players select a single “resolution die” from the group. This die is then measured against a set challenge number. Rolling a natural 10 triggers special effects, such as increased harm or enhanced aid. Combat Emphasize Positioning and Awareness Fights stress placement and situational awareness, reflecting the video games. Factors like cover, elevation, or visibility have a direct impact success chances. This mechanic is designed to reward coordination and clever tactics instead of raw numbers. A Novel Health Mechanic The way injuries is managed introduces a compelling narrative layer. Operatives have a injury limit; taking heavy hits weakens their capabilities by decreasing the number of d10s. At zero health, an agent collapses, but they’re not knocked out. They can still move and take limited actions, simulating the last stand common to many shooter games. Any player in this state must consult a trauma table, risking lingering conditions like trauma or mobility-impairing wounds. A Ready-to-Play Scenario A free introductory rulebook is promised soon. It includes a pre-made introductory scenario called Ashes of Murray Hill. In this mission, the group lead the search for a lost doctor squad and work to stop an assault by the notorious Rikers faction, who have taken over that Manhattan district. Further information and the full range of offerings will be detailed near the Kickstarter start date.